This will be a guide on what the new skill is and whether or not the skill should be used for mobbing, bossing or both. Roll 1: nothing, Roll 2: +30% physical defense, Roll 3: +20% hp and mp, Roll 4: +15% critical rate, Roll 5: +20% damage, and Roll 6: +30% experience. Hi Raizen, Battleship Bomber is one of the greatest motivation for any Corsair to level up high :D. Hi wildheartless, I have added Hyper Skills for Corsair. All Aboard (Supportive) Hey ayumi… do you mind adding the hypers for corsair to the guide? Quickdraw (MAX) Uh, I guess linking is broken, but look up on youtube “reboot gear progression”. Rapid Blast (19/20) Your email address will not be published. Corsair; Jett; Pathfinder Leveling Guide. ©2020 NEXON Korea Corporation and NEXON America Inc. All Rights Reserved, https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts. Level 1: Gun Mastery: 56%, Attack Power +1, 105% additional explosion damage upon performing a shot-firing attack. It’s mentioned in the Hyper Skill Build guide. Why do we max Blunderbuster instead of Blackboot Bill? Physical Training (Passive) Jett – 1st and 4th job are good. Level 20: Final Damage 20%, Critical Rate +30%, and ignores 20% monster DEF. Are brain scramblers hypers still that useful? Could you update the 3rd 5th job skill for corsair and kms balancing changes? Bucs – has some defense and only shines when it gets to the 4th job. Must have a gun equipped. Double Down Cooldown: 30 sec For starters, Nautilus ship does much higher damage and reduces remaining cooldown of dice by 50% when NS is used. Majestic Presence’s final damage +30% during Cooldown. Doesn’t Blunderbuster get replaced with Eight-Legs Easton as the primary attacking skill anyway? 0. Level 1: Increases damage increases +20% when attacking Boss Monsters. I realize that there may be a lot less visits than popular blogs like Orange Mushroom, Passive Effect: Attack with a 4% chance to activate the Quickdraw effect. This process can take up to 24 hours. Mathematically speaking, the damage should be higher with the extra line, no? Hi bob, it would be less than 1 year for MapleStory RED to be launched in GMS, EMS and MSEA. Pirate’s Revenge can only trigger once every 50 seconds. Don’t worry though, you have the MapleStory RED Skill Build Guides here to help you distribute your Skill Points ;). and also for Kanna revamp update. Majestic Presence’s final damage +30% during Cooldown. If you plan to boss early, you can max this skill earlier otherwise, max the passive skills to provide damage boost to all skills. Link skill: Summon Duration: +4/6/8/10/12%. 4. using the skill will not affect enemies with damage reflection. 9. I was surprised that under description, they removed Bullet Level Cap notation and thought that level restrictions, like stars, were removed. DIE!" Then, max Ahoy Mateys for the Weapon Attack bonus and Crew Member bonuses. [Passive Effect: Critical minimum/maximum damage +1%] While on cooldown, it increases Final Attack proc damage by 30% Also, brain scrambler now has cooldown & Majestic presence adds WA. Therefore, Broadside is not listed in the skill build. Double Down – Saving Grace Increases the power and the number of bullets fired when using Double Shot. Which those are really RNG heavy. I’ll correct them now :). Level 1: MP Cost: 300, Duration: 180 sec, Max HP: +40%, Status Ailment and Elemental Resistance: +15%, Damage Intake: -15%, Ugly Bomb It is best to move up both Full Metal Jacket and Lucky Dice one slot above, Level 30: MP Cost: 9, Damage: 300% per shot, Broadside | Battleship Bomber Jolly Roger (MAX) Wings (MAX) However, this will not work on all abnormal status effects. Note: Bolded = essential skill | Non-bolded = non-essential skill. Aim for an enemy’s head, instantly finishing it. Level 20: MP Cost: 16, Damage: 201%, Number of Attacks: 3, Scurvy Summons (Supportive) Passive effect: during attack, at the probability rate of 8%, quick draw effect invoked. Blast enemies with super speed. @CapitanWard: Thanks for pointing out about Corsair’s 4th job skill Broadside. The next cast after this will activate Double Down at least 4 times. Level 30: MP Cost: 350, Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 7, Cooldown: 30 sec. Required Level: 170 Roll a die to get a random buff. Coats your bullets with iron, granting increased Damage and Critical Rate and ignoring a portion of enemy DEF. It would be approximately 3-9 months at most. Hi kjh07, your characters will remain the same level even after MapleStory RED patch is released in MSEA/GMS. Outlaw’s Code (MAX) 10. Can you update on the hyper skill to add I’m not sure if its how it should be. Will RED come to ems&gms in reasonable time or will it be a few years? Finally, you can max Nautilus Strikes and Brain Scrambler last since you can use Rapid Fire (Broadside) for bossing without any delay. Recoil Shot (MAX) Level 20: MP Cost: 20, Damage: 165%, Enemies Hit: 6, Number of Attacks: 3, Recoil Shot (Active) Everytime I use it, it just goes away. Level 1: Final Crewman Damage: +1%, When a crewman is summoned: Attack Power +3 Level 30: MP Cost: 30, Damage: 475%, Number of Attacks: 9, Enemy DEF Ignored: 40%, Bonus Critical Chance: 100% Cooldown: 5 sec, Parrotargetting in any case, rapid fire should be maxed first IMO =). Triple Fire (Active) Gun Mastery (5) Level 1: MP Cost: 40, Buff Duration: 66, Cooldown: 480 sec Level 20: MP Cost: 35, Max Enemies Hit: 6, Damage: 734%, Knockback Range: 400, Octo-Cannon (Supportive) Level 1: When used, the damage of the next skill increases by 23%. Level 1: Damage +20%, Brain Scrambler – Extra Strike :(. Nautilus is unaffected by attack reflection. Level 20: MP Cost: 32 and 2 bullets, Damage: 480%, Max Enemies Hit: 8, Number of Attacks: 2, Blackboot Bill (Active) @Kurinteh: Hi, I have updated the skills for Ahoy Mateys and Broadside. Required Level: 183 Fullmetal Jacket, Blunderbuster, Cross Cut Blast (1) Should be the first hit. However, you have to keep holding the direction to dash. 1. cannoneer- tanky and strong if you want a pirate main this guys This change only applies to Regular Adventurer and Special Adventurer once MapleStory RED is implemented. 2nd and 3rd job is just a waste of time Note: Bolded = essential skill | Non-bolded = non-essential skill. Secondly, should you have issues with one of their anti-bot hack prevention thing (with time limit), it interrupts your play. Level 1: MP Cost: 6, Damage: 213% per shot Would you say that maxing Rapid Fire (Broadside) first is better for Captain since Broadside itself serves as a mobbing skill from a far distance so Captains don’t have to take as much damage compared to Eight-Legs Easton where you have to get up close? Please refer to Pirate 1st Job Skill Build as it is shared by Corsair and Buccaneer. Level 1: MP Cost: 20 and 2 bullets, Damage: 385%, Max Enemies Hit: 8, Number of Attacks: 2 JOB SKILLS: I: Pirate → II: Gunslinger → III: Outlaw → IV: Corsair → Hyper Skills → V: Corsair, Ayumilove MapleStory Zakum vs Corsair (Solo Normal Mode at 3rd Job). You can max it if you use Blackboot Bill frequently. Majestic Presence This site uses Akismet to reduce spam. Then, max Ahoy Mateys for the Weapon Attack bonus and Crew Member bonuses. CLASS: Adventurer/Explorer Jack: HP/MP +30%, Speed +30 oh and will this be for all classes or only explorer classes? 6. (149) Brain Scrambler – Cooldown Cutter: Cooldown -100%. Try your luck! Ayumi, love your in depth and throughout guide which is easy to understand, if not for you I would never have try this class so now I’m going to try zen for myself since jett is never going to come out. This is honestly one of the worse class i’ve played. I have removed cooldown from Brain Scrambler. Uses the recoil of the gun to retreat after firing Level 1: 100 additional range. Valerie: Critical Rate +15% Black Bark: Damage: 445%, Attack Speed: Slow, Range: Normal 10. Plus you will need an account too (with legit Korean ID). I’ll say max Rapid Blast to lvl 20 besides Recoil Shot(2nd job skill).. Recoil Shot do 300% damage only to 1 enemy/Rapid Blast do 131%x3=393%? [Passive Effect : Nautilus Strike’s skill damage +130% points.]. 1. Required Level: 143 Level 1: 7 added to Double Down. Level 1: Attack +11 SECONDARY WEAPON: Far Sight If you wish to play KMS version in USA, it would be kind of a hassle because first, you would not understand Korean (if you aren’t a native or do not know how to read/speak it). Level 20: MP Cost: 24, Damage: 300%, Gun Booster (Supportive) 5. Level 20: Attack +60, Outlaw’s Code (Passive) Attacks with a chance for the next skill attack to have increased damage. Brain Scrambler – Rush (MAX) Summons an octopus to rain bullets on nearby enemies in range. You can max Parrotargetting after Maple Warrior for more bossing damage! Required Level: 149 Cooldown: 15 seconds. Corsair is one of Pirate subclass that uses guns to shoot down their enemies in long-range combat. btw i love ur website it helps me out all the time u/re the best :).
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